If you die, your death is permanent you’ll need to start over with a new soldier at the beginning. Rees’ current game makes you an invading space soldier attacking an alien horde. Photo: Nathan Rees Conversion from grayscale to true black and white. Photo: Nathan Rees 3-D rendering of a female soldier for Rogue Invader. Custom patterns in Photoshop mimic older MacPaint ones. He found the patterns from his youthful experimentation in MacPaint that weren’t too jarring on the eyes, and made them himself in Photoshop to apply to the gaming models. To achieve the 1-bit look in a modern video game, however, was a challenge. “I wanted a game that would stand out amongst all the talented pixel artists out there, a game in black and white like the Apple Macintosh.” “But nothing out there went further back to the games I grew up with,” Rees told Cult of Mac. When deciding to make his current game Rogue Invader, he noticed a recent upsurge in retro games and their love affair with 8- and 16-bit gaming. Photo: Nathan Rees Rees’ re-creation of Star Fox. Photo: Nathan Rees Surfers must avoid all the ocean hazards. He designed a lot of his gaming ideas using Video Works 2 on his Mac SE, then later using HyperCard on the Mac Classic to make actual interactive stacks, like the images below. “After playing the likes of Mario, and all the Sierra Adventure games that didn’t come out on the Mac,” said Rees, “I went home to think up what games I would want to play.” Instead, he would come home after hanging out with other kids and create his own games on his family’s Mac 512K, Mac SE and Mac Classic. As a child in Oakhurst, California, Rees wasn’t allowed to play video games, unlike all his other friends.
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